Ame Arden, M.A.T., brings strong management,
public relations and classroom educational experience to the team. Her strong understanding of the role
technology plays in today's learning environment results from her most recent career with Lunar Logic,
a successful educational software development firm in Eugene, OR. At Lunar Logic she
held positions in Executive Management, PR and Marketing, Human Resources, and Product Development.
Drawing on her classroom experience, she played a principal role in the design of " Commander Benchmark",
an entertaining game program teaching math skills to Grade School students, which easily integrates with
State's learning benchmarks.
Ame completed her Bachelors of Arts at the University of Oregon and her Masters of Education at Pacific
University. She spent 6 years teaching in the Oregon Public Schools.
An active community volunteer, Ame holds a Master Gardener certification and is active in Rotary.
She serves on two local non-profit boards, Science Factory and the Lane Workforce Partnership, and
on the steering committee for the Lane Chapter of the Software Association of Oregon. Ame's life is
filled with her four small children, and spending time with her family and friends networks. |
Wayne Skipper brings to the Knowledge Metrics team his diverse
technical, design and management experience. Wayne began his career in the US Navy working on Avionics
Systems, but soon afterwards became interested in microprocessor architecture and silicon chip manufacturing. This led him to work for Texas Instruments, Applied Materials and eventually to Dell, where he played a key role on the Component Engineering team co-developing PC prototypes with Intel.
After leaving Dell to study classical art and architecture in Europe, Wayne decided to focus his energies
on interface design. As a software developer, he has become an expert in web applications. He played a
pivotal role in the development of
Thomson's e-learning platform,
iLrn, and is the
primary architect behind Thomson's upcoming iLrn World Languages product line. He is currently the Lead
Technical Consultant to the Thomson iLrn team.
Wayne is also experienced with industry standard project management techniques, preferring an approach which is a hybrid
of the Rational Unified Process
and eXtreme Programming. He is especially skilled
at working with non-technical people to draft business requirements and turn those requirements into
functional specifications.
Wayne is quite curious and is known for his creative approaches to problem solving. His hobbies include gardening,
sculpture and learning new things.
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Jen Smith has worked as a programmer, lead developer,
and software architect. Most recently she was Director of Development at Lunar Logic, managing the work of
50+ developers creating products for Thomson Publishing,
including iLrn v. 4.0, a J2ee Learning Management System
developed for Thomson Higher Education where it is used by 60,000 students. Jen was responsible for Lunar Logic's iLrn core development budgets and staff management, and for 2004/2005 staff & project allocations.
She also was responsible for standardizing the assessment & hiring of new programmer talent, tasking
architects and lead developers, helping to determine budgets for projects, coordinating with Quality Assurance,
Systems Administration, and Content Authoring. Prior to Lunar Logic, Jen worked as a video game developer
at Tesseraction Games on the naval sub simulation game, " Enigma, Rising Tide".
Jen has a long history of involvement in government and non-profit organizations. Through her work as
lead developer at NetCorps, she spearheaded the development of content management systems and online
advocacy email tools for non-profit organizations such as The Alaska Rainforest Campaign, Environmental Law Alliance Worldwide,
and CompassPoint.
Jen studied engineering at Westmont College and then graduated with a minor in architecture and major in
computer science from the University of Oregon. She was part of a team who won the ACM/University of
Oregon programming contest for 2000, and competed at the regional level. In her spare time, she enjoys
checking out new technology, reading, playing video games, gardening, hiking, camping, and snowboarding.
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Michael White has extensive experience developing educational
technology working in both project management and programming roles. Most recently, he was the project lead and
customer liaison for several educational software products for the Thomson corporation
including “ PhysicsNow”
and “ BiologyNow”.
Michael was instrumental in the development of several test preparation applications for Petersons including
products for the SAT, ACT, GED, and MCAT.
He also worked on various aspects of “ eLibrary”
for BigChalk Inc. (now ProQuest) including the integration of MediaSeek and various reporting systems to support sales initiatives.
Michael studied religion and philosophy at DePaul University and computer science at Penn State University.
He is a member of the Board of Directors for the Software Association of Oregon and serves on the steering
committee for the Lane Chapter of the Software Association of Oregon.
Passionate about organizational development, Michael is a founding member of BioCarShare, an alternative
transportation cooperative located in Eugene, Oregon. In his free time, Michael enjoys Oregon's many outdoor past times including gardening, running, cycling,
hiking, camping, surfing, back country skiing, and snowboarding.
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Kyle Costaggini is developing his passion for software design and programming with his rewarding internship
with Knowledge Metrics. He is also a curious and adaptive student currently enrolled as a senior at Marist High School, where
he is juggling the immense workload that his calculus and physics teachers (among others) obligingly supply him with.
Kyle is a new face in the Eugene area software industry, but in his time with Knowledge Metrics he has gained and continues to gain a great deal of real world experience. During his high school years, he has
been a member of the HomeSource Computer Game Design class, and has recently become the sole programming talent involved with the development of their latest project, an ambitious turn-based strategy game which
is scheduled to be completed by the time Kyle graduates.
Kyle intends to study computer science and artificial intelligence at college next year. Aside from programming, he enjoys LAN parties, reading, politics, soccer, and talking about himself in the third person.
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